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1. I need your clothes, your boots, and your Obelisk - in Player Features and Ideas Discussion [original thread]
the concept sounds superficially fun, but i can't think of any good way to implement anything like this that would actually work. throw all the defending yourself themes out the window. i play internet spaceships, not internet space marines. i suc...
- by Furry Commander - at 2012.11.13 20:36:00
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2. Change the Color of the Skill Queue Bar When Less Than 24 Hours Remains - in Player Features and Ideas Discussion [original thread]
i think this a good easy to implement idea that deserves some attention
- by Furry Commander - at 2012.11.05 01:13:00
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3. super T3 - in Player Features and Ideas Discussion [original thread]
sounds like a lot of complex crap to me honestly. i wouldn't mind being able to custom build ships with precise specifications, but i just don't see it happening, and a "LEGO" type system that you seem to be proposing is probably a bit much
- by Furry Commander - at 2012.11.03 02:57:00
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4. Redeem PLEX for Skillpoints. - in EVE General Discussion [original thread]
I really tried to think of a way this would be good, but it wouldnt. ever. nobody who plays via buying plex with isk would play anymore. all the plex would hike up in price by god knows how much. the only thins SP related a plex should do is offer...
- by Furry Commander - at 2012.10.27 03:18:00
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5. Fleet command and logistics - in Player Features and Ideas Discussion [original thread]
Navy vet here. fleet comps are designed to, in the real world, adhere to a general mission purpose. ship size doesnt matter except for the handling characteristics. for example in a carrier strike group, frigates are in the fleet to get in the way...
- by Furry Commander - at 2012.10.25 19:04:00
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6. New Min Destroyer - in Player Features and Ideas Discussion [original thread]
http://www.youtube.com/watch?v=k5Eif63YEOA the concept art isnt so great, but the actual model looks pretty cool. it reminds me of some sort of old school sub or a deep sea monster from the dark ages, kinda like the hurricane does. its not pret...
- by Furry Commander - at 2012.10.25 01:34:00
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7. Resource "droughts" or shortages - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: How exactly would this make mining less boring? Mining is boring because you go out, you hit F1 then you stare at rocks, hitting F1 or F2 every 6-12 minutes to target a new asteroid. Once you have fitted your ship and targ...
- by Furry Commander - at 2012.10.25 01:22:00
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8. Too much fun not to implement - in Player Features and Ideas Discussion [original thread]
the major nulsec alliances are all going down when the carebears can harvest them to build stuff... lolololol
- by Furry Commander - at 2012.10.15 18:23:00
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9. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
i'm a carebear and i say cloaking is fine, nerf local and give us better tools to see if we are being hunted actively. it would be way more fun. ratting and mining would be more fun if it felt more like stealing
- by Furry Commander - at 2012.10.14 18:24:00
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10. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Aedeal wrote: Has the gas yield per lvl been changed to cycle time yet? Cos it really should be. yes, but they havent updated the OP
- by Furry Commander - at 2012.10.14 18:24:00
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11. Please improve PvP, warp out and run problem - in Player Features and Ideas Discussion [original thread]
actually he is onto something here. i have heard a lot of people request a less binary version of interdiction. the energy spool up thing might do it. if you get disrupted double the spool up time instead of just totally preventing warp that stat...
- by Furry Commander - at 2012.10.14 18:13:00
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12. Mission Difficulty Not in Line with Mission Level (Cut-Throat Competition) - in Player Features and Ideas Discussion [original thread]
if you want to mission on easy mode use this http://eve-survival.org/wikka.php?wakka=HomePage otherwise there will be random surprise missions and such that you might need to change ships or tactics for
- by Furry Commander - at 2012.10.14 18:06:00
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13. Flawless Hurricane of Beastslaying - in Player Features and Ideas Discussion [original thread]
Aglais wrote: I'm not sure if this is exactly the way I'd go about doing this, but in addition to fitting modules to increase powergrid and CPU and such, what I'd like to see is being able to actually change the reactors, CPUs and engines and s...
- by Furry Commander - at 2012.10.11 20:51:00
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14. [Revamp Smartbombs] - in Player Features and Ideas Discussion [original thread]
smart bombs need more lovin if for no other reason than because i realllly like them
- by Furry Commander - at 2012.10.11 00:51:00
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15. Player Incentives for Restoring Sanity to the PLEX Market - in Player Features and Ideas Discussion [original thread]
there are currently over 600 plex on the market in jita for sale. we don't have a plex shortage, its simply an increase in demand has allowed sellers to raise their prices. if you ever log into a major hub and see a huge spread between buy and sel...
- by Furry Commander - at 2012.10.10 01:37:00
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16. PI HAULING RAGE - in Player Features and Ideas Discussion [original thread]
Lavitakus Bromier wrote: Ya but how slow is that all riged up. Make low sec pi freaking impossible I know most you think low sec pi is pointless not i. how slow is waht? the itty 5? takes like 15 or 20 seconds to align that orace fit is chea...
- by Furry Commander - at 2012.10.10 01:16:00
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17. Amarr T1 Missile Line: Thoughts & Opinions - in Player Features and Ideas Discussion [original thread]
i dont think its much of an issue unless you don't plan skill training. an amar toon who plans on jumping into missile boats would need less than a month on good remap to get caldari ships trained up as long as their shield skills don't blow. if t...
- by Furry Commander - at 2012.10.10 01:12:00
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18. PI HAULING RAGE - in Player Features and Ideas Discussion [original thread]
Orca... best ship in eve. i use it for everything [Orca, General Transport] Expanded Cargohold II Expanded Cargohold II Prototype 100MN MicroWarpdrive I 'Cetus' ECM Shockwave I EM Ward Amplifier II Adaptive Invulnerability Field II Improved Clo...
- by Furry Commander - at 2012.10.10 01:01:00
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19. Inject Skillbooks from assets - in Player Features and Ideas Discussion [original thread]
honestly i would rather just have all skills accessible all the time. any given toon will need any given skill once in their entire career so why not just deduct the isk price when you start training level one and leave it at that? from a practica...
- by Furry Commander - at 2012.10.10 00:26:00
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20. Bed animations for the CC? - in Player Features and Ideas Discussion [original thread]
proper captains quarters would have everything accessible from the shiter... the true throne of godliness
- by Furry Commander - at 2012.10.09 20:28:00
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